Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. ago. 7s, 11. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Would bump it up to B with a pre-igniter. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Plus going into the Flagship fight I thought. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. 3/4 Shield power. The problem with the Mk. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Axes or swords. FTL: Faster Than Light. It's worth doing this a bunch of times if you want a good shot. 6s, 12. Hull missile does neither very well. Shotgun or rifle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). There is already a Buzzard-class frigate in the Kadur Remnant mod. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Pike's slightly longer and the beam striking time is faster. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel attacking Federation loyalists. #3. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. Forums. ago. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Plus going into the Flagship fight I thought. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Repair station in Last Stand. Engi A: 985. This is a list of useful guides regarding FTL. Mini Beam: fire chance 1 -> 0. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. when it works, it works very well. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. WHILE SUPPORTED. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). 1. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Shotgun or rifle. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. All trademarks are property of their respective owners in the US and other countries. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Human boarders in plasma storm. Shotgun or rifle. . Glaive Beam, Burst Laser II, Breach Bomb II. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. No amount of crew can stop it, not even on the flagship. The Pike Beam's description says Glaive Beam instead of Pike Beam. Because of that, many parts of the ship had to be changed. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. It makes me wonder why it rarely gets a mention. If the value weren't negative, the 3 damage would be dealt to the system as well. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Flak Artillery. So, I'd lean towards pike, but they're both. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. III burst is that it actually has a lower power-laser ration than the Mk. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. It deals 60 crew damage per tile hit. Axes or swords. imgur. WHILE SUPPORTED. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Engi C has four empty rooms in a row. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. I'm wondering how to make these work. Press J to jump to the feed. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. bam13302 • 7 yr. Rock B: 908. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Pike Beam Whatever it can do, other beams do better. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. FTL: Faster Than Light Wiki is a FANDOM Games Community. Don't use ammo, either. Doubling up on beams has always worked well for me. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. bam13302 • 7 yr. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. Combat I and. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. Shotgun or rifle. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. They generally did the same damage but hull beam often did 1 more. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. Stackable. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. Many of these events are also called directly from event lists for other sectors. I think 6 is the best you can do with the pike beam without exploits. R. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Hull Beam isn't terrible. It doesn't. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Zoltan A: 868. The Pike Beam is a fairly standard weapon. Both are equally good. Glaive beam. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Rock A: 945. Edit. or if the ship has high shields and system repar drones. Nug_69. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. And holy crap, a defense drone also dropped. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It breaks shields fine, and 30% breach chance is pretty good. Fire drone is actually not too bad with the right setup. The Defense drone MKIIs sound like flak cannons when they fire. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Laser spam is fun. Take for example the Glaive beam, which does 3 damage per room. I guess if you were massively geared towards boarding. It fires much quicker than the beam and makes everything burn so much easier. And in a shop I am thinking of getting a pegasus missle. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Free scrap with resources (Lanius) Friendly ship out of fuel. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Still a useful weapon. ago. For the system, see Weapon Control. They double damage dealt to empty. Date. Hull charges faster. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Stackable. Rebel fight among Federation and Rebel fleets. Pirate attacking Crystal. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. S. Press your finger on a room and hold. Beams and ASB shots do not collide with anything. Hull smasher is alright, if you don't have something else for taking out shields. Like any projectile weapon, lasers can miss. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. I would also manage to purchase a Cloaking system from another store at the very. These collisions can be accidental or planned (example). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Sure, they do a lot of damage, but you have to get the shields down first. Bombs. Halberd Beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Ezpz. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. FTL: Faster Than Light Wiki is a FANDOM Games Community. 2) Halberd > hull > pike = heavy laser 2. It's pretty easy to find 2 shots for 2 power. Hull laser 2 creates a mini breachfest. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Artillery Beam. Had a lot of fun recently with hacking + hull beam + fire beam. R. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. This is because while it is faster than the Vulcan, it's still slow. Each laser shot temporarily removes a shield layer. Basically your run-of-the-mill ion beam, short length and slow speed. Does 1 Normal damage per room hit. The Minibeam, in particular, has no right to not be right under the Advanced Flak. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Category:Out of Fuel Events. We make choices like this everyday, they are part of us. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Shotgun or rifle. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Pike Beam: rarity 2 -> 3. I'd say try things, see what you like. My reasoning being that with my current loadout (heavy ions supporting Beam),. We make choices like this everyday, they are part of us. 0s. Business, Economics, and Finance. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Crystal Burst I. 12. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Each ship starts with. Heavy Laser II / Heavy Pierce. FTL on Steam: came from my stream on July 20th, 2021. 0s. There is already a Buzzard-class frigate in the Kadur Remnant mod. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. (at least)Level 5 engines. Business, Economics, and Finance. Plus going into the Flagship fight I thought. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. If I have both and can only use one of them, I'd pick pike. I'm wondering how to make these work. Plus going into the Flagship fight I thought. Burst Laser 2 is obviously better, but you have to use what you can find. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. We make choices like this everyday, they are part of us. Reply . This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. O. or, use a Halberd Beam instead of. Arguably the fastest, safest and cheapest way to kill enemy crew. Do note that. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Does no hull damage nor system damage. 0 coins. Also, I find the secondary effects of the Heavy better. R. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Honestly, I prefer the Hull Beam more than the Pike Beam. Axes or swords. Fire drone is actually not too bad with the right setup. They can be bought at stores or rewarded from events. 23 votes, 15 comments. What gives? I thought drones could only do that to missles. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Heavy laser 1 is a very solid weapon. The flagship went down in 1 volley. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Axes or swords. The Pike. II (1. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Flak plus halberd is my favorite combo in the game. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. There is already a Buzzard-class frigate in the Kadur Remnant mod. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Mac or PC. View Mobile SiteEvery layer of active shields takes one damage off the beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Long beam lets you hit most. It deals 60 crew damage per tile hit. Only one ship starts without doors (Rock B), and only one starts without a. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Glaive beam. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Category:Out of Fuel Events. - Ion bomb A lot of ion damage, just that the reload is poor. With 2 shields active, it will do 1 damage per room, because 3-2=1. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Flak 1 99% of the time. These. Flak works super-well because it knocks all the shields out at once. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Log in Register. CryptoBusiness, Economics, and Finance. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Mantis B: 905. I had a run on Fed C with a pike beam and 3 hull beams. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. Shotgun or rifle. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. I'd say try things, see what you like. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Halberd > Mini > Hull in my personal opinion. The Pike and the Minibeam are amazing weapons. For the tables of all weapons, see Weapons (tables). Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. instead of slicing the hull with beams: I've a thing for FTL high scores. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Costs 70 scrap, and has level 4 rarity. Tomdroid. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. We make choices like this everyday, they are part of us. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Shotgun or rifle. It breaks shields fine, and 30% breach chance is pretty good. Catch me live every weekday from 1. 25 lasers per power required, as opposed to 1. The first time is shorter than the pike beam's stock 16s due to weapons officer. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. And ammo can be expensive. Is there any ship in FTL that can beat USS. Still a useful weapon. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. In general the Halberd is better. Shotgun or rifle. Halberd and Glaive doesn´t work. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Oh ye gods, glaive beam. 13. Doubling up on beams has always worked well for me. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Mac or PC. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. For example, an Engi ship will never have offensive drones. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Hull Laser II. Ion Bomb Only takes 1 power for 4 ion damage, but. This page also includes groups of events with environmental hazards and events with. Rebel boarders in nebula. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. We make choices like this everyday, they are part of us. Axes or swords. . This event can occur only once per sector. Business, Economics, and Finance. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Plasma storm incapacitated ships. Glaive Beam. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Mac or PC. They are still very useful and can be deadly in the right hands. The best strategy is to just unlock Rock B. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mac or PC. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one.